Tuesday, May 8, 2007

That will bring us back to d'oh.

I hardware-tested a version of my rom with a single food belt, along with player 1, 2, and the belt's VRAM updates all de-synchronized - I'm not even throwing in the second belt here. And whenever one player does tight little circles, the food graphics get garbled. I haven't even tested player 2 moving.

This forces me to come up with another mechanism for food availability. I was thinking of having a magic pantry, where food disappears after some time. Foods could be tiles until they were picked up. I could decrease the length of that interval as the game progresses to increase difficulty.

Anyone out there have any Wonderboy in Monsterland game saves? I need to do some research...

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